CUSTOM SMUGGLER Replaced 5/10/2024


Smugglers are probably the least armored of any Sins of Korriban characters. They would want  to move quick and not be weighed down by armour or a lot of equipment.


Must reference one Canon or Legends Smuggler character in construction and build. All  costumes and applications are judged on a case-by-case basis. Deviations from the  above CRL can and will be accepted when medical conditions require it.


Maximum of 2 “borrowed” pieces of armor/costume.  

Base Shirt

  • Base shirt should be of simple design.  
  • Mandarin collar is allowed. 
  • Sleeveless, short sleeve, or long sleeve are accepted.
    • No buttons allowed.  
    • No T-shirts or real-world logos. 

Vest/Jacket/Long Coat

  • Should be made from leather or leather like material or canvas-like fabric.  
  • Zippers should be of low profile design to minimize visibility or hidden.
    • No Buttons/button holes.
  • Clasps or snaps if necessary.
    • Snaps should be minimal and painted to match the surrounding material or hidden. 
  • Quilted fabric of contrasting color may be applied to shoulders, arms, or sides. 


  • No Jeans. 
  • Modern military style are permitted but must be solid color and exposed rear pockets should be removed or hidden.  
  • No buttons/button holes on rear.  
  • Stripe or Corellian Blood Stripe are acceptable along seam line of pants. 
  • Legs are typically tucked into the boot/spat.

Flight Suit (Optional)

  • Flight suits as an option should have back pockets removed. 
  • Zippers removed, hidden, or minimized. 


  • Length should be above the ankle up to just below the knee.  
  • Leather or leather like material.
    • Other materials may be permitted on a case by case basis.  
  • No exposed laces, buttons, or zippers (inner leg zipper accepted). 
  • Spats or enclosed shin armour accepted in lieu of full boot.  


  • May be either waist or low slung belt  
    • If low slung belt is used a secondary waist belt should also be used.  
    • May a have large metal (or metal appearance) buckle on front.  
  • Should have at least 1 (one) accessory attached.
  • Imperial Officer belt is allowed.
    • Code Disk must be removed from buckle. 


  • May be waist or thigh mounted from belt or solid design attached to leg.
  • May enclose primary weapon (Traditional) or hold weapon magnetically (TOR)  


  • Primary weapon must be of blaster pistol or hand-cannon design, scope is optional.  
  • Must resemble Canon/Legends style of blasters. 
  • Nerf guns must be highly modified and no longer resemble the base weapon.
    • Base weapon must be modified to fit with “SWarsy” aesthetic. 


  • Communication Device
  • Slicing tool
  • Droid scrambler
  • Datapad
  • Pouch
  • Macrobinoculars 
  • Grenade/Detonator
  • Customized pendant or rank badge (from former service)
  • Primary  Weapon ammunition
  • Secondary Weapon ammunition (only applies if secondary  weapon is present)
  • Sabacc dice
  • Droid Caller
  • etc.


  • Costume weathering must be consistent throughout.  
    • Can range from pristine to very weathered (so long as can be explained). 

Additional Options:

Secondary Weapon

  • May be blaster pistol, hand-cannon, scattergun, shotgun, or blaster carbine.
    • If secondary weapon is one-handed, an appropriate holster is required.
    • May be attached to existing gun belt, bandoleer, or around ankle. 

Melee Weapon

  • May be simple knife in design or a virbo-weapon.
    • Inclusion of a melee weapon does not remove primary blaster requirement.
    • Lightsaber/darksaber is not allowed. 
    • Lightwhips are allowed. 


  • Should have 1 or more Accessories attached and/or holster for secondary weapon. 
  • May be placed over or under jacket/vest


  • Wide brim hats like ones Cade Bane has worn accepted.  
    • No traditional Cowboy hats will be accepted.  
    • Should have customizations such as antennas, armour plating, or gadgets attached. 

Goggles/Vision Enhancement Devices

  • May be worn, attached to optional hat, or slung around neck.  
    • No swimming goggles.  
    • Sports goggles should be modified beyond immediate recognition  


  • No real-world logos should be visible.  
  • Comm pad may be installed on cuff.  
  • Armour hand plate may be attached. 

Reinforced/Exterior Padded Shoulders

  • Quilted padding or leather-like pauldrons may be attached over jacket/vest


  • A cape covering shoulders and full back may be used for flourish and flash.

Minimal Armour Additions

  • Armor coverage should not exceed 3 of the following regions:
    • shoulders
    • arms
    • forearms
    • chest
    • abdomen
    • back
    • groin
    • thighs
    • knees
    • shins  
  • No helmets (unless alien physiology requires one) 

Alien Physiology

  • Masks or prosthetics resembling canon/legends species may be used.  
  • Body paint may be used.  
  • All alien additions must be of high quality and appearance.