CUSTOM DENIZEN OF THE UNDERWORLD

Beneath the glittering skylanes of civilization lies a world of drifters, hustlers, and forgotten souls—those who live beyond the reach of law or conscience. They are the denizens of the underworld: scavengers, slicers, spies, mercenaries, assassins, enforcers, and black market brokers, all bound by necessity and the pursuit of survival.

In the alleys of sprawling megacities and the ruins of frontier worlds, these figures trade in information, influence, and fear. Crime lords and syndicate bosses command networks of thieves and killers, while corrupt officials and corporate fixers grease the machinery of vice. Slicers lurk in neon-lit backrooms, tearing through security firewalls for credits or secrets. Street gangs and mercenary crews fight for territory, loyalty shifting as easily as currency.

Many are products of collapse—refugees, ex-soldiers, or castoffs of a system that no longer needs them. Others were born into the darkness and have learned to navigate it with ruthless efficiency. They move in a world where names are aliases, deals are fleeting, and betrayal is expected.

Though they dwell in the shadows, their influence seeps everywhere. They keep the flow of illicit goods, forbidden knowledge, and quiet deaths that sustain the galaxy’s hidden economy. They are the nameless architects of corruption—the pulse of the galactic underworld, where survival itself is an art form.

REQUIREMENTS 

ALL CUSTOM COSTUMES ARE REQUIRED TO HAVE A CANON/LEGENDS CHARACTER “INSPIRATION” PHOTO ALSO SUBMITTED WITH IT TO REFERENCE YOUR “IN UNIVERSE” RESEARCH. 

WITHOUT IT THE APPLICANT WILL AUTOMATICLY BE ASKED FOR ONE AND THE DARK TRIAL WILL BE PUT ON HOLD.

All applicant costumes must immediately be identifiable as what they are intended to be (Mechanic, slicer, brute, gambler, syndicate boss etc) in addition to their reference.

All costumes and applications are judged on a case-by-case basis. Deviations from the below CRL will be accepted when the applicant can provide LFL-approved artwork that shows proof of their concept 

Adjustments will be made to accommodate medical conditions if required.

Zippers, buttons, closures 

  • Need to be removed, hidden, or covered.  These are not in universe except on specific canon characters.  Attachment points are rarely seen. 
  • Velcro is our friend.

 Snaps / Rivets

  • These are seen on occasion. If they are showing, they must be minimal and ideally the color matches the clothing part they are attached to. 

 Weathering  

  • Costume must be weathered and be consistent throughout. 

Can range from slightly worn and dirty to very weathered (so long as can be explained).

The options and all related to the reference and profession chosen, below are the requirements for applicants chosen options.

Base Clothing

May vary greatly. Flight suits, jumpsuits, 2-piece outfits (shirt & pants), in-universe military gear, and more can be accepted.  

Reference photos for base clothing may be required.

If using 2-piece outfit

Base Shirt  

  • Base shirt should be of simple design. 
  • T-shirts and V-necks are not allowed. 
  • Mandarin collar is allowed. 
  • Sleeveless, short sleeve, or long sleeve are accepted.  

Pants should be of simple design. 

No Jeans. 

Modern military style is permitted but must be solid color

Vest/Jacket

  • Should be made from leather or leather like material or canvas-like fabric. 
  • Zippers should be of low profile design or removed to minimize visibility. 

Boots

Length should closely match the reference character. Leather or leather like material.  No exposed laces, buttons, or zippers (inner leg zipper accepted). Riding spats and or enclosed shin armor accepted in lieu of full boot. 

Belt/Sash

  • May be either waist or low-slung belt, if a low slung belt is used, a secondary waist belt must be also used. 
  • Must be constructed of leather or leather-like material. 
  • Must have a “SWarsy” buckle on front or replicate belt worn by reference. 
  • Waist sash must look like similar material to the reference.  

Profession Accessories (Minimum 2) are examples only; the choice of item is up to applicant.

  • Communication Device
  • Datapad
  • Pouch with credits
  • Grenade / Detonator
  • Customized pendant or rank badge (from former service)
  • Slicing tools
  • Mechanic tools
  • Trophies gathered along your journeys
  • Reconnaissance styled droid for spying. 

Weapons

  • Weapons can be any sidearm, rifle, or melee weapon associated with the profession.
  • Must resemble Canon/Legends blaster
    • (Nerf guns must be highly modified and no longer resemble the base weapon). 
  • Base weapon must be modified to fit with “SWarsy” aesthetic. 
  • Sidearms must fit in holster

Armor

No more than 2 pieces of armor may be “borrowed from canon/legends. (i.e.  Stormtrooper shoulders, Snow Trooper chest armor, etc.

  • 2 fully custom armour parts counts as 1 towards the limit. 
  • Each location counts as one “Piece” unless a pair from the same source is in the same location.
    • Torso front and back
    • Shoulders
    • Bicep
    • Gauntlets
    • Thighs
    • Shins
  • Hand and boot covering does not count towards this limit
  • May be placed over or under the jacket/vest. 
  • Cybernetics do not count towards the armor limit

Headwear

  • Wide brim hat such as Cade Bane’s accepted. 
  • No traditional cowboy hats will be accepted. 
  • Should have customizations such as antennas, armor plating, gadgets or gattached. 

Goggles/Vision Enhancement Devices

  • May be worn, attached to an optional hat, or slung around the neck. 
  • No swimming goggles. 
  • Sports goggles should be modified beyond immediate recognition.

Gloves

  • No real-world logos should be visible. 
  • Comm pad may be installed on the cuff.  
  • Armored handplate may be attached.

Bandolier

  • May be constructed from leather, leather-like material, or canvas type material. 
  • Should have 1 or more Accessories attached and/or holster for secondary weapon. 

Alien Physiology

  • Masks or prosthetics resembling canon/legends species may be used.
  • All alien species pieces (i.e. hand, feet, mask, prosthetics) must be of high quality and appearance.
  • Body paint may be used.

All costumes and applications are judged on a case-by-case basis. Deviations from the above CRL can and will be accepted when medical conditions require it.