When one thinks of Scum characters what comes to mind are the background characters of the  cantina or Jabba’s palace. Typically there are things they have or wear that tell you what they  probably do. I.e. tech tools, tech googles for a slicer, mechanic type tools for someone who  steals equipment, or etc.  


Must reference one Canon or Legends Scum and Villainy character in construction and  build. All costumes and applications are judged on a case-by-case basis. Deviations from  the above CRL can and will be accepted when medical conditions require it.


Base Clothing

  • May vary greatly. Flight suits, jumpsuits, 2 piece outfits (shirt & pants), in-universe  military gear, and more can be accepted.  
  • Reference photos for base clothing may be required.  
  • Flight suits/jumpsuits should have back pockets removed.
  • Zippers should be removed, hidden, or minimalized. S
    • see Clone Wars season 7 Ahsoka jumpsuit or Peli Motto for inspiration. 
  • If using 2 piece outfit, Base shirt should be of simple design.
  • Sleeveless, short sleeve, or  long sleeve are accepted.
  • No buttons allowed.
  • No T-shirts or real-world logos.
  • Pants  should be simple design.
  • No Jeans.
  • Modern military style are permitted but must be  solid colour and exposed rear pockets should be removed or hidden.
  • No buttons/button  holes on rear. 


  • Should be made from leather or leather like material or canvas-like fabric.
  • Zippers should be of low profile design or removed to minimize visibility.
  • No Buttons/buttonholes.
    • Clasps or snaps if necessary. 


Length should closely match the reference character. Leather or leather like material.  No exposed laces, buttons, or zippers (inner leg zipper accepted). Riding spats and or  enclosed shin armor accepted in lieu of full boot. 


  • May be either waist or low-slung belt, if low slung belt is used, a secondary waist belt  must be also used.
  • Must be constructed of leather or leather-like material.
  • Must have a  “SWarsy” buckle on front or replicate belt worn by reference.
  • Waist sash must look like  similar material to the reference.  

Holster (if sidearm is carried)

  • May be waist or thigh mounted from belt.
  • Must be constructed from leather or leather like material.
  • May fully enclose primary weapon (Traditional) or hold weapon magnetically (TOR).


  • Primary weapon can be a sidearm, rifle, or melee weapon (gaderffii stick, vibro axe).
  • Must resemble Canon/Legends blaster
    • (Nerf guns must be highly modified and no  longer resemble the base weapon).
  • Base weapon must be modified to fit with “SWarsy”  aesthetic.
  • Sidearms must fit in holster 

Accessories (Minimum 2)

  • Communication Device
  • Datapad
  • Pouch with credits
  • Grenade / Detonator
  • Customized  pendant or rank badge (from former service)
  • Slicing tools
  • Mechanic tools
  • Primary  Weapon ammunition
  • Secondary Weapon ammunition (only applies if secondary  weapon is present)
  • Trophies gathered along your journeys
  • Reconnaissance styled droid for spying. 


  • Costume weathering must be consistent throughout.
    • Most scum type characters are very dirty so think about where your character would typically hang out and weather accordingly. 

Additional Options:

Secondary Weapon

  • May be blaster pistol, hand-cannon, scattergun, shotgun, or blaster  carbine.
    • If secondary weapon is one-handed, an appropriate holster is required.
    • May be  attached to existing gun belt, bandoleer, or around ankle. 

Additional Melee Weapon

  • May be be simple knife in design or a vibro-weapon 


  • May be constructed from leather, leather-like material, or canvas type  material.
  • Should have 1 or more Accessories attached and/or holster for secondary weapon.
  • May be placed over or under jacket/vest


  • Wide brim hat such as Cade Bane’s accepted. N
  • No traditional cowboy hats will be accepted.
  • Should have customizations such as antennas, armour plating, or  gadgets attached. 

Goggles/Vision Enhancement Devices

  • May be worn, attached to optional hat, or  slung around neck.
  • No swimming goggles.
  • Sports goggles should be modified beyond  immediate recognition. 


  • No real-world logos should be visible.
  • Comm pad may be installed on cuff. 
  • Armored hand plate may be attached.

Minimal Armour Additions

  • Armor coverage should not exceed 3 of the following regions:
    • shoulders
    • arms
    • forearms
    • chest
    • abdomen
    • back
    • groin
    • thighs
    • knees
    • shins 
  • Helmets are permitted.

Alien Physiology

  • Masks or prosthetics resembling canon/legends species may be used.
  • Body paint may be used.
  • All alien species pieces (i.e. hand, feet, mask, prosthetics) must be of high quality and appearance.