CUSTOM PIRATE

Pirates scavenge everything. Their look should like they have added to it over the years. They also typically look very rough and tough. Their costume should look scavenged Pirates

Pirates are lawless spacefaring raiders who thrive on chaos, smuggling, and plunder. Operating beyond the reach of the Republic, the Empire, or the New Republic, pirates prey on merchant convoys, isolated colonies, and vulnerable starships across the galaxy’s vast trade routes. They’re opportunists—motivated by greed, survival, and power—and often blur the line between criminal syndicate and rebel militia.

Rejecting government control, preferring to live by their own code—one that values loyalty only until a better deal comes along. Yet some pirate crews show surprising camaraderie and even honor among thieves.

Many pirates have deep ties to other parts of the underworld, collaborating with smugglers, bounty hunters, and crime lords to traffic spice, weapons, and stolen goods. Others work as privateers, hired by governments or syndicates to raid enemies under “official” sanction.

REQUIREMENTS 

Zippers, buttons, closures 

  • Need to be removed, hidden, or covered.  These are not in universe except on specific canon characters.  Attachment points are rarely seen. 
  • Velcro is our friend.

 Snaps / Rivets

  • These are seen on occasion. If they are showing, they must be minimal and ideally the color matches the clothing part they are attached to. 

Weathering  

  • Captain – Generally very clean but still very lived in weathered and must always be the clear captain through a more luxurious persona.
  • Crew – Must be weathered and must be consistent throughout.  Ranging from slightly dirty and worn from living on a ship to very weathered being first through the breach, being shot etc.

Colors

  • Pirates are not subtle individuals, and muted colors are not always their way, when using primary colors , these should be initially bold before weathering and wear.

Rank aesthetics 

  • Captain
    • “Ornate Practicality”
    • The Captain’s aesthetic is designed to project authority and success. They often incorporate trophies from defeated enemies or luxury items that contrast with the grime of their ship.
    • Vibe: Think Hondo Ohnaka—layers of luxurious looking materials mixed with basic underlay,unique helmet, and a coat that flows behind them during a dramatic entrance.
  • First Mate / Executive Officer (XO) 
    • “Regulated Decay” 
    • The XO projects a quiet, lethal competence that contrasts sharply with the Captain’s theatrical swagger. They don’t need to shout to be intimidating; their posture does the work. 
    • Vibe: It is the look of a person who is drowning in the lawless chaos of the Outer Rim, but stubbornly grasping onto the strict military structure that used to define them.

Every rip has been repaired with uniform stitching; every piece of scavenged gear has been violently forced to fit a dress code. It is a silhouette that looks sharp from fifty paces away, but tells a story of survival and ruin up close.

  • Helmsman / Pilot
    • “Calculated Recklessness”
    • A pirate pilot’s aesthetic is a distinct blend of cockpit practicality and reckless swagger. Unlike military pilots who wear uniform flight suits, a pirate pilot looks like someone who lives in their cockpit, prioritizes survival, and isn’t afraid to show off their flyboy ego.
    • Vibe: Every piece of gear they wear is a balance between cockpit survival and cantina vanity.
  • Deckhands / Grunts 
    • “Bottom of the barrel”
    • These are the frontline fighters who breach ships. Their aesthetic is industrial and intimidating. 
    • Vibe: Grimy, scarred, and bulky. Their gear is designed to survive a chaotic corridor fight.

Base clothing 

** Pick one – Single piece (Flight suits, jumpsuits) or two piece (shirt & pants) **

Single piece

  • Flight suits must have back pockets removed or hidden.
  • Reference photos for base clothing may be required if Exotic- like a wet suit etc.  

Two Piece

  • The base shirt must be of simple design.
  • Sleeveless, short sleeve, or long sleeve are accepted.     
  • No T-shirts or stretch clothing unless reference given.   
  • Pants must be simple design. 
  • No Jeans.  
  • Modern military styles are permitted but must be solid color.
  • Back pockets are allowed on a case-by-case basis, closures must be hidden.
  • Pant legs are typically tucked inside of the boot.
  • Soft goods should be tailored and not overly baggy.

Boots  

  • Leather or leather like material. 
  • No exposed laces, buttons, or zippers (inner leg zipper accepted).  
  • Riding spats and or enclosed shin armor accepted in lieu of full boot. 

Gun Belt/ Belt or Waist Sash 

  • May be either waist or low-slung belt, if a low slung belt is used, a secondary waist belt or sash must be also used.  
  • Must be constructed of leather or leather-like material.  
  • Must have a “Swarsy” buckle on front or replicate belt worn by reference.  Waist sash must look like similar material to the reference.  

Holster (Required if sidearm is carried and must fit)  

  • May be waist or thigh mounted from the belt.  
  • Should be made of rigid material unless magnetically held in place like from Old Republic era. 
  • Plastic, leather or leather-like are acceptable.  
  • Tactical holsters are not accepted. 

Weapon  

All pirates have at minimum a knife (vibro or mundane) and a primary weapon package

Primary weapons packages (Pick one option) 

  • Sidearm and single-handed melee weapon (Sword, Vibrorapier, vibrosword  overall length 2 – 3Ft).
  • Two handed melee weapon (Gaffee Stick, vibro axe, vibroblade, vibrostaff, electro staff etc).
  • Rifle/Carbine and Sidearm.

• No usable lightsabers are allowed (must be clearly non-functional and counts as trophy accessory for below). 

• Melee weapons may not have an edge. 

NERF GUNS AND OTHER TOY BASES MUST BE HIGHLY MODIFIED FITTING THE AESTHETIC OF STAR WARS, NO LONGER IMMEDIATELY RESEMBLE THE BASE WEAPON AND BE NON-FUNCTIONAL.  

Accessories (Minimum 2) 

  • Communication Device. 
  • Datapad.
  • Pouch with credits.
  • Grenade / Detonator.
  • Customized pendant or mark of rank. 
  • Primary Weapon ammunition.
  • Secondary Weapon ammunition (only applies if a secondary weapon is present).
  • Trophies gathered along your journeys like but not exclusively, rank badge (stolen), shiny bling, family friendly animal trophies, parts of imperial/rebel identifiable uniforms etc.
  • Reconnaissance styled droid for spying.  

ADDITIONAL OPTIONS  

Armor  

Pirates traditionally scavenge whatever high-quality items and armor they can from their victims. As such their armor design is often a mixture of different sets of armor. 

  • No more than 3 pieces may be “borrowed from canon/legends. (i.e.  Stormtrooper shoulders, Snow Trooper chest armor, etc.
  • 2  Fully custom armor parts count as 1 “borrowed”.
  • Each location counts as one “Piece” unless a pair from the same source is in the same location.
    • Torso front and back
    • Shoulders
    • Bicep
    • Gauntlets
    • Thighs
    • Shins
  • Hand and boot covering does not count towards this limit
  • Cybernetics do not count towards the armor limit

Head Covering 

  • Head and face may be covered at least in part by: Helmet, Head wrap, Mask, Pilot cap.  
  • If Canon / Legends helmet or mask from a non-named character is used, physical modification/customization to emphasize repurposing must be done.
  • Named character head covering will not be accepted unless totally unrecognisable from the donor covering.
  • Wide brim hats like ones Cade Bane have worn and shown in Skeleton crew are acceptable.
    • No traditional Cowboy hats will be accepted.  
  • It is advised to have customizations such as antennas, armor plating, or gadgets attached or possibly just flamboyant.  

Goggles or vision enhancement devices 

  • May be worn, attached to optional hat or helmet, or slung around the neck.  • No swimming goggles.  
  • Sports goggles should be modified beyond immediate recognition. 

Additional weapons 

There is no limit to additional weapons a pirate can carry outside applicants’ physical ability.

  • If an additional weapon is one-handed, an appropriate holster or stowing place is required.
    • May be attached to existing gun belt, bandoleer, waist band, around ankle etc

Bandolier 

  • Must be constructed from leather, leather-like material, or canvas type material.  
  • Must have 1 or more accessories attached and/or holster for weapons.  
  • May be placed over or under the jacket/vest. 

Alien Physiology 

  • Masks or prosthetics resembling canon/legends species may be used. • Body paint may be used. 
  • All alien species pieces (i.e. hand, feet, mask, prosthetics) must be of high quality and appearance.  

All costumes and applications are judged on a case-by-case basis. Deviations from the above CRL can and will be accepted when medical conditions require it.