CUSTOM BOUNTY HUNTER 

Bounty Hunters are the Universe’s professional trackers, mercenaries, and combatants who make their living capturing—or killing—targets for payment. Operating across the galaxy’s countless systems, bounty hunters work independently or through guilds, taking on contracts from crime syndicates, governments, corporations, or private clients. Their motivations vary—from profit and reputation to revenge or survival—but their skills are universally feared and respected.

Equipped with advanced weaponry, customized armor, and specialized gadgets, bounty hunters rely on cunning, adaptability, and ruthlessness. Many pilot their own starships, modified for speed, stealth, and prisoner transport. The most legendary among them—such as, IG-88, Bossk, Embo, Aurra Sing, Zuckuss, 4-LOM and of course Cad Bane whom have become infamous symbols of the lawless side of galactic life, operating in the gray areas between the Empire, the Rebellion, and the criminal underworld.

Though often portrayed as loners, bounty hunters sometimes form uneasy alliances or join guilds like the Bounty Hunters’ Guild, where jobs are regulated, and territory disputes are minimized. Whether hunting fugitives in the deserts of Tatooine, navigating the underlevels of Coruscant, or stalking prey through the Outer Rim, bounty hunters embody the harsh realities of a galaxy where loyalty is rare—and credits rule all.

We DO NOT allow Canon or Custom Mandalorians or Mandalorian armor (Helmets and torso armor). 

REQUIREMENTS 

Zippers, buttons, closures 

  • Need to be removed, hidden, or covered.  These are not in universe except on specific canon characters.  Attachment points are rarely seen. 
  • Velcro is our friend.

 Snaps 

  • These are seen on occasion. If they are showing, they must be minimal and ideally the color matches the clothing part they are attached to. 

Weathering  

  • Costume must be weathered and must be consistent throughout. Can range from slightly dirty to very weathered (so long as can be explained). 

Base clothing 

**Pick one – Single piece (Flight suits, jumpsuits) or two piece (torso and lower body)

Single piece

  • Flight suits must have back pockets removed or hidden.
  • Reference photos for base clothing may be required if Exotic like a wet suit etc.  

Two Piece

  • Sleeveless, short sleeve, or long sleeve are accepted.     
  • No T-shirts or stretch clothing unless reference given.   
  • No Jeans.  
  • Modern military style is permitted but must be solid color.
  • Back pockets are allowed on a case-by-case basis, closures must be hidden.
  • Pant legs are typically tucked inside of the boot.
  • Soft goods should be tailored and not overly baggy.

Belt 

  • Belt must be constructed from leather/leather-like material OR tactical webbing, nylon, etc.
    •  If tactical webbing is used, it must be modified to appear in-universe. 
  • Must have a holster/s if a pistol/s are used.
    •  Tactical holsters must be modified to appear in-universe. 
  •  Must have a minimum of two pouches or ammunition cartridges. 

Weaponry 

NERF GUNS AND OTHER TOY BASES MUST BE HIGHLY MODIFIED FITTING THE AESTHETIC OF STAR WARS, NO LONGER IMMEDIATELY RESEMBLE THE BASE WEAPON AND BE NON-FUNCTIONAL. 

Must have 1 blaster/pistol, plus two of the additional weapons from below:

  • Blaster Carbine.
  • Blaster Rifle. 
  • Additional Blaster Pistol.
  • Hold out Blaster. 
  • Grenade/s. 
  • Thermal Detonator/s. 
  • Vibro-knife.
  • Vibro-Sword. 
  • Throwing knife. 
  • Any additional Canon/legends weapon upon given reference.

 Blasters and other gear will need to pass the overall weapons and props guidelines. 

Integrated Weaponry/accessory (Minimum of 2)   

  • Dart Launcher 
  • Flame Thrower 
  • Hidden Blade (wrist, boot, knee, etc.)
  • Wrist or back rocket 
  • Grappling hook/tether 
  • Stun Device 
  • Poison/Toxin injector 
  • Carbonite ejector
  • Life support indicator.
  • Claws (if character is alien species) 
  • Any additional accessory/weapon given reference or clearly immediately identifiable.

Accessories (Minimum of 3)

  • Enhanced targeting system (rangefinder, macro-binoculars, etc.) 
  • Datapad
  • Jetpack  (Jump-pack, jump-boots) 
  • Tracking pucks.
  • Hunt Trophies (ex. Wookiee braids, claws/bones, rank badges, damaged lightsaber, etc.).
  • Computer/Droid slicing tool. 
  • Communication Device.
  • Hoses  connecting armor to head covering. 
  • Reinforced (double layered) armor plating, 
  • Hand/Wrist/Helmet mounted Spot lamp. 
  • Cybernetics.
  • Any additional accessory given reference or clearly immediately identifiable.

ADDITIONAL OPTIONS  

Armor  

Bounty Hunters traditionally use whatever high-quality items and armor they can buy or scavenge from targets. As such their armor design is often a mixture of different sets of armor. 

  • No more than 4 pieces of armor may be “borrowed from canon/legends. (i.e.  Stormtrooper shoulders, Snow Trooper chest armor, etc.
  • There isn’t an upper limit to fully custom armour like Durge.
  • Each location counts as one “Piece” unless a pair from the same source is in the same location.
    • Torso front and back
    • Shoulders
    • Bicep
    • Gauntlets
    • Thighs
    • Shins
  • Hand and boot covering does not count towards this limit
  • Cybernetics do not count towards the armor limit

Head Covering 

  • Head and face may be covered at least in part by: Helmet, Head wrap, Mask, Pilot cap.  
  • If canon/legends helmet or mask from a non-named character is used, physical modification/customization to emphasize repurposing must be done.
  • Named character head covering will not be accepted unless totally unrecognisable from the donor covering.

Additional weapons 

There is no limit to additional weapons a Bounty Hunter can carry outside applicants’ physical ability.

  • If the additional weapon is one-handed, an appropriate holster  is required.
    • May be attached to existing gun belt, bandoleer, waist band, around ankle etc

Bandolier

  • Must be constructed from leather, leather-like material, or canvas type material.  
  • Must have 1 or more Accessories attached and/or holster for secondary weapon.  
  • Must have a minimum of two pouches or ammunition cartridges.
  • May be placed over or under  the jacket/vest.

Alien Physiology 

  • Masks or prosthetics resembling canon/legends species may be used.  
  • Body paint may be used.  
  • All alien species pieces (i.e. hand, feet, mask, prosthetics) must be of high quality and appearance.  

Droid Hunters

  • Droid Bounty Hunters will have to follow, within reason, the build of the droid chassis they are using. For example, 4-LOM types MAY have an altered limb, but any IG-88  styles build will be impossible on a human form. This may be outlined in a droid guide as yet to be published by The Dark Empire. 

All costumes and applications are judged on a case-by-case basis. Deviations from the above CRL can and will be accepted when medical conditions require it.