TRADITIONAL SITH / DARK JEDI & SITH APPRENTICE 

Traditional Sith, Traditional Dark Jedi were combined and will be under the Sith section as they are the same costume creation and look. 

Any Dark Side user that adorns the cross-over tunics, tabards and obi that we see from Traditional Jedi of the prequels fall in this category. Your Cultists, aspiring Sith/apprentices, Dark Jedi well on their way to the Dark Side.

Traditional Sith relish in the power of the Dark Side. Protecting the teachings and history of the Sith. Thirsting for power and knowledge and coveting it. Or the costume must appear as if the person is falling or fallen to the Dark Side. Dark colors lend themselves to suggest darkness, but not always necessarily true. When utilizing other colors appearing more light side, makeup use is recommended, indicating you are on the path to darkness. Any costume that may be confused to be a normal light sided Jedi has a small chance of being approved. Color cohesion is required.

Think being tortured or haunted by things you’ve done or wish to do. Imagine not sleeping for days. Each day on the path to the dark would take its toll on your appearance and health. This struggle and fall from the light, does come with a price, and this should be reflected in the overall look and appearance of this costume/character.

A Dark Jedi is someone who has studied the ways of the Force and learned its  benefits. For many reasons, they are turning from the light, becoming disillusioned and negative. Losing their faith in the religion they once believed in. They may feel tormented, and struggling greatly as they feel the pull to the darkness. They may have experienced the thrill and rush of the unlimited power calling to them, and they want MORE! They are realizing the merits of the Dark Side, and seeking the power that only the darkness can provide. This struggle and fall from the light, does come with a price, and this should be reflected in the overall look and appearance of this costume/character choice.

Darker colors are typically recommended for their primary color, but not necessarily always the case. The costume must appear as they belong to the Dark Side. Customization of colors, fabrics, style of skirts, types of tabards, pants, skirts, and tunics are approved on a case-by-case basis. Medical exemptions can be made. 

Dark colors lend themselves to suggest darkness, but not always true. When utilizing other colors appearing more light side, makeup use is recommended, indicating you are on the path to darkness. Any costume that may be confused to be a  normal light sided Jedi has a small chance of being approved. Color cohesion is required.

Colors 

  • The main color for a Traditional Sith costume typically falls within one of the following color families: Black, Reds, Burgundy, Wine, Brick, Rust, Merlot, Maroon, shades of Gray, Teal Forest/Emerald Green, Indigo, Violet, Aubergine, Eggplant, Sapphire, Navy and  Purple. Anything dark in hue and tone.  
  • If you have a concept using different or lighter colors, please ask.  We have seen a Traditional Sith in white and it looks very Dark Side.
  • While the main colors for Traditional Dark Jedi are more various but still in the darker shades.  If you have a concept you’re not sure about please ask. 

Fabric choices

  • Medium weight Crepe Satin/cotton Sateen (or other higher quality satins 
  • Silk/silk blends, Silk Noil, taffeta can be used with shine so long as there is no glitter. 
  • Weighted fabrics such as wool or wool blends. 
  • Suiting weight blends.
  • Linen/linen blends. 
  • Velvet/cotton velveteen 
  • No wet look vinyl or patent leather. All pleather should look like leather.  
  • Costume pieces should not be sheer or see through. Fabrics that are lighter weight or a looser weave can be lined. 
  • No sweater knits 
  • Quilting cotton with designs can be used for trim/accent but should not be the primary pieces of the costume.

      Embroidery, Trim & Detailing.

  • Colors can be Sith Colors primary or secondary
  • Metallic trim/detailing/embroidery is allowed
  • No Earthbound designs such as:
  • Norse runes and design work 
  • Asian language characters and symbols 
  • Celtic knotwork 
  • No symbols or detailing that is recognizable from another intellectual property (IP).  This includes logos, designs from anime, Lord of the Rings, Marvel Cinematic Universe or anything not owned and produced by Lucas Film. 
  • Text can be used. Text must be family friendly and done using a star wars font associated with the sith. Sith Prophecy and Kittat are 2 most used. English version of the text as well as what font is used must be sent along with the application.

Weathering

  • If weathering, your weathering choices should meet the following criteria: 
  • Weathering should look like a design choice and not unfinished pieces 
  • Weathering must look consistent across the item or items being weathered 
  • All levels of weathering are fine, but they cannot provide a safety hazard (hems that could trip a person, etc)
  • A kit can mix weathered and unweathered pieces.
  • Make it make sense to your costume.

Presentation

  • Traditional Sith/Dark Jedi soft parts need to be ironed, pressed, or steamed, no wrinkles.

Necessary Parts

  • Tunics (Outer & Inner)
  • Tabards
  • Obi/sash
  • Belt 
  • Legs/Lower Body Piece  
  • Boots 
  • Lightsaber (hilt or hilt with blade)

Tunics

  • Can be the style seen on the Jedi (inner and outer tunic)  Overlapping in the front.
  • Tunics should cover the buttocks and the groin
  • Sleeve length can be any from sleeveless to full sleeve. Length should allow the fingers and the thumb to be visible, ending at the longest at the first knuckle
  • Fabric choice – Fabrics should be medium weight in appearance. Textures improve appearance. Linens, wool, hopsack linen, lightweight canvas, silk noil, linen/wool blends, crepe, natural fibers or heavier suiting fabrics are great choices. 
  • Tunics should have a 1.5-2″ wide collar running from the base of the opening, around the neck, and down the opposite side of the tunic.
  • T-Shirts, v-necks are not allowed. Most commonly the neck of a T-shirt is showing which will result in a denial. 
  • If no sleeved tunic is worn, please see tattoo rules.
  • Can have a hood attached to the outer tunic.
  • Hood should be large enough that when it is up, the sides drap down to the shoulders and the tip of the hood should fall near the mid to small of the back when down.
  • Inner Tunic may be a full tunic or false tunic where the collar, neck portion, and overlapping front area are seen. Dickies or tunics with a mandarin collar are allowed.
  • Typically the material of the inner tunic is overlapped in the same direction as the outer tunic.

Tabards 

  • If designs are used, they are limited to geometric/Angular in  or Sith Prophecy/Kittat lettering/markings. 
  • If using full length tabards, length should be at least one inch off the floor to avoid tripping.
  • Tabards width should be from the seam of the outer tunic collar to the edge of the shoulder to no more than 1.5 inches/5.08 centimeters off the shoulder
  • Must hang equal to or lower than tunic in front. In cases where a longer tunic is worn, tabard length should reach a minimum of mid thigh. 
  • Tabards do not cross over or overlap in front.  
  • Can be double as seen from traditional style, Y style which includes vest back then splitting to one section on each side in the front.
  • Tabards can end in back at the obi or drop lower than tunic in the back, equal length to the front. 
  • A single front tabard centrally located (covering the crotch and/or buttocks area) is permitted.
  • Tabards may have borders and/or varying decorative symbols or other decorations (such as Aurebesh, Common Sith, etc.). The decorations/designs should not obviously be from an Earth-bound period or culture. 
  • Leather or leather-like material is accepted. 
  • Waist Piece

Obi

  • Closure must be hidden and neat.
  • Can have pleats, texture, ruching or other fabric detailing
  • Must be visible above and below the belt a minimum of 1”(Relevant to the size of the costumer)
  • Must be wider than tabards 

Sash 

  • Closure must be hidden and neat, unless tied or knotted (see below)
  • Tied/Knotted closure is allowed
  • Should not be so long as to be a tripping hazard – ends above the ankles 
  • Battle Skirt/Kama
  • Closure must be hidden underneath either outer tunic, belt, obi/sash.
  • Can be made of multiple layers 
  • Can be just a front flap, a back flap, or pieces that cover the hip. 

Belt

  • Leather or leather like. If the belt is thin or lesser in quality looking, it will be denied. 
  • Can have designs and trim so long as all within the Star Wars universe.
  • Earth style belt buckles are not permitted.
  • Holsters are allowed for lightsabers only
  • The closure method should not be visible.
  • Styles of belts approvable but not limited to
  • Prequel Jedi style belt 
  • Darth Maul style belt 
  • Imperial Knight belt 
  • Original Trilogy Jedi style belt 
  • Custom Belt Design
  • Should be inspired from a Sith or Force User
  • Submit design for approval prior to purchase/construction
  • Nylon, webbing, medieval style are not permitted.
  • 2” width minimum.
  • Can use Imperial Officer/Originally Trilogy style belt without code disc, using a single rivet or double (Ben Kenobi style)

Renaissance style belts are not approvable.

Legs 

Pants 

  • No athletic pants with athletic stripes or similar design features which make them seem very earth-bound 
  • Use of denim is by approval of Inquisitors only.
  • Tactical pants should look in-universe and the closure should not be a threaded button. 
  • Hakama style pants are permitted.
    • The sides must be stitched up and not completely open in the pocket/hip area 
    • While wearing a Hakama, you can choose to tuck them into the boots or not.
  • Pleating is allowed 
  • Detailing such a piping, cording, pleating, and trim are allowed
  • Leggings are pants, so long as they are not see-through. 
  • Tights must be opaque
  • Pockets should not be visible.  This includes cargo pockets.
  • Pant legs are typically tucked inside of the boot. 

Skirts 

  • Must have something worn underneath them – this can be leggings/tights/pants. 
  • The shortest length is just below the knee and the longest length is not dragging on the floor. 
  • Skirts can be split up to the waist piece
  • Skirts can be pleated so long as they do not look like a school uniform skirt.
  • Skirts can be asymmetrical. 

Boots 

  • Leather or leather like material
  • Color must compliment the costume.
  • No higher than a 2” heel 
  • No more than 4 buckles/straps 
  • Boot shaft must be 8” tall or reach the base of calf, whichever is lower.
  • Shorter shaft boots can be used so long as their shaft height is hidden by armor, or covered by wraps or spats. 
  • Kylo Ren boots or other iconic Sith boots are acceptable. 
  • Motorcycle type boots of similar style to Darth Maul’s boots are allowed so long as logos are not visible. 
  • Boots can have pointed or varied heights at the top of the shaft. 
  • Laces on boots or other items of clothing/armor are rarely seen. They will not be allowed unless completely hidden. 
  • Anakin style spats are allowed, but must be fastened in a way they do not sag.
  • Tabi style footwear may be accepted on a case by case basis, please create a WIP thread on the forums for feedback before proceeding. Labels and brand names should be removed or  covered. Shoe-laces must be covered with armor or some sort of boot/ankle spat unless in universe usage cited. Exposed  zipper closures on boots are acceptable as long as they are located on the inside or back of the boot. Matching the color of the boot to the belt is preferred.

Lightsaber 

  • For Sith the color may be red, purple, indigo, magenta, blood orange.
    • Other colors may be used with prior approval.
  • For Dark Jedi, color should be dark colors. If in doubt, ask. 
  • Realistic style construction. 
  • Single, double bladed, double saber, cross guard, light whip and staff are allowed. 
  • Can be a hilt or contain a blade. 
  • Straight blades as seen on traditional lightsabers are allowed.
    • Katana or other earthly styled blades are not allowed. 
  • Rapier or basket style hilts are not allowed. 
  • Metal, 3d print, and other styles are allowed.  
  • Toys such as hasbro extendable or similar will be denied. 
  • Unaltered hilts of Canon characters are not allowed for custom costumes, but can be altered to appear “inspired by”.

Optional Parts

  • Armor
  • Cloak/Cape/Robe 
  • Gloves
  • Jewelry/Accent Pieces
  • Alien prosthetics/makeup 
  • SFX makeup 

Armor

  • Armor style should follow examples seen within the Star Wars universe with the following rules/exceptions
  • Armor finish can be metallic, 3D printed, resin, fiberglass, leather, or ABS plastic look or similar material.
  • 3D printed lines must be sanded smooth and not seen when finished.
  • Materials that can be used: ABS, Sintra, Thick (10-16oz) tanned leather or similar material.
  • Garment leather applied over a structured base material, such as foam, must present a clean, solid finish with no visible signs of fabric overlay, including wrinkles, tucks, or bunching.
  • Cannot use paintball or off the shelf modern tactical armor without modifications so that they are not identifiable as to what they were 
  • Masks and breather masks are allowed. If an existing canon/legends character’s armor piece is deemed to be appropriately ‘generic’ enough that the average fan who mistakes a Tie Pilot for Darth Vader would not recognize the character, it is from the piece can be used without modifications. Iconic character pieces such as Kylo Ren’s helmet or Darth Vader’s helmet are not allowed. 
  • Mandalorian armor cannot be identifiable as Mandalorian. No Mandalorian helmets.  Bracers, shin guards, and shoulder pauldrons may be able to be used 
  • Stormtrooper armor is allowed except for the helmets
  • Jedi armor such as Obi Wan’s chest armor, Anakin’s armor from Clone Wars, Jedi General Armor, etc can also be used in appropriate faction colors.  

Cloak/Capes

  • Can be mid knee (old republic style) to floor length. 
  • Fabrics should be heavy weight materials (wool, wool blends, heavy weight linens and linen blends, velvet, silks). 
  • Colors correspond with the costume. 
  • Attached over-sized hood, similar to Prequel movie canon robes/cloaks.
  • A hooded cape with side splits is permitted.
  • The hood should be large enough so that (1) when the hood is up, the sides of the hood drape to extend to or cover the shoulders and (2) when down, the tip of the hood should fall near the small of the back (or lower).
  • They can have sleeves or no sleeves.
  • Cloaks and capes can be closed with metallic closures, chain, or similar ornamentation. 

Gloves

  • Leather or leather like material. Other material at the discretion of inquisitors.
  • Fingerless can be allowed. 
  • Armored allowed. 
  • Forearm wraps allowed. 
  • Greeblies such as comm-pads or communication devices are acceptable. 
  • Anakin glove is not allowed unless doing dark side Anakin (ROTS).

Jewelry 

  • Jewelry such as rings, bracelets, pendants, earrings, headbands, and broaches are all allowed.
  • No earthbound designs like celtic knotwork, Asian language characters, Norse runes, or similar design. 
  • No designs from other intellectual property items 
  • All Sith colors are fine 
  • All metallic colors are fine. 

SFX Makeup, Wigs, Prosthetics 

  • Please secure so they do not fall off.
  • Should be of high quality.
  • If opting for an OT species, we understand the quality difference. We honor and accept this quality of mask as well, please ensure the weathering, details and such match this certain aesthetic.
  • Dark shadowing under the eyes, reddening around the eye, veins around the eyes, and lips appearance adds to the character. Create a look that indicates the Dark side has taken you. 
  • Contacts, while helping to achieve a darker more cohesive look, are optional.
  • Cybernetic eye are allowed but must look in-universe.

All costumes and applications are judged on a case-by-case basis. Deviations from the above CRL can and will be accepted when medical conditions require it.