A Sith Lord is someone who has studied the ways of the Dark Side of the Force and learned the ways of the Sith. They are self serving, using power and knowledge to gain understanding. The opposite of the Jedi.


Base Clothing

  • May vary greatly. 2 piece outfits (shirt & pants) or 1 piece suits allowed.
  • Old republic Sith Lords typically wore flashy yet dark styles.
  • Base clothing should have minimal fasteners exposed.
    • Snaps removed or hidden. 
    • Zippers should be removed or hidden.
    • Buttons and button holes should be removed or hidden.
  • No T-shirts or real-world logos. 
    • A Sith Lord would not be advertising for Coca-Cola. Star Warsy printed shirts will not be allowed.
  • Base shirt should be of Star Warsy design.
  • Sleeveless, short sleeve, or long sleeve are accepted. 
    • If using short or sleeveless, some sort of arm accessory should be utilized. These can include gloves, bracers, bicep wrap, etc.
    • Earthly Tattoos will need to be covered if exposed.
  • Off the rack items will need to be modified to fit Star Wars asthetic.
  • Styles of tops or bottoms with chains and rivets and buckles will not be accepted without modification to remove rivets and buckles.
  • Chains are rarely seen. Rope chain can potentially be used in moderation.
  • Base clothing should appear family friendly.
  • Text can be used. Text must be family friendly and done using a star wars font associated with the sith. Sith Prophecy and kittat are 2 most used. English version of the text as well as what font is used must be sent along with the application. 
  • Soft goods should be tailored and not overly baggy. 

Lower Body

  • Option 1: Pants
    • Pockets should not be visible. This includes cargo pockets.
    • Overly baggy hakima style are not allowed. 
    • Skinny, stretchy, or slightly baggy pants are allowed.
    • Jeans are not accepted. 
    • Typically tucked into the boots/spats. 
    • Modern military style are permitted but must be solid colour and exposed rear  pockets should be removed or hidden.  
    • No buttons/buttonholes on rear. 
  • Option 2: Skirt
    • Should be a minimum of calf length up to floor length. 
    • If a slit is present, pants/shorts should be worn underneath. 
    • Fabric can differ from rest of costume. 
    • Colour can differ from rest of costume. 
    • Should be loose enough to allow freedom of movement.


  • Option 1: Belt
    • Leather or leather like material. 
    • Clone style rubber is allowed.
    • Nylon, webbing, etc not permitted 
    • Electronic boxes (old republic style belts) are allowed.
    • Medieval style (loop/tie) is not approved. 
    • Does not need to match boot colour but it does make the costume appear more cohesive. 
    • 2″ standard width. Can be larger. Smaller can be accepted on a case-by-case basis and is dependent on the entire appearance of the costume and appropriate sizing to the wearer. 
    • Can use double belts as seen from traditional jedi. Wide leather inner belt with a thinner secondary belt located in the middle of the wide inner belt.
    • Thinner secondary belt cannot be loose or sag. 
    • Can use an imperial officer style belt. 
    • Officer code cylinder greeble on front of the buckle is not allowed. 
    • Buckles with rounded edges, jedi styles, and others seen in the Star Wars universe are allowed. 
    • Attachment point can be hidden under a front buckle or a sheath in back. 
  • Option 2: Sash
  • Does not need a sheath to cover attachment edge but closure method should not be visible. (velcro, snaps, knotted edge, etc)
  • Can be different material than tunic
    • Leather and leather-like is permitted.


  • Leather or leather like material. 
  • Biker harness style not approved.  
  • 2″ heel height maximum. 
  • Zippers allowed on inside of boot. Can be allowed in back if hidden. Must rise to mid-calf minimum or end below knee.
  • 1 or 2 buckles allowed. 
  • Logos must be completely hidden or removed. 
  • Anakin style spats are allowed, but must be fastened in a way they do not sag.


  • Realistic style construction. 
  • Single, double bladed, double saber, cross guard, light whip are allowed. 
  • Can be a hilt or contain a blade. 
  • Straight blades as seen on traditional lightsabers allowed. 
  • Light whips are allowed.
  • Katana or other earthly styled blades are not allowed. 
  • Rapier or basket style hilts are not allowed. 
  • Metal, 3d print, and other styles are allowed.  
  • Toys such as hasbro extendable or similar will be denied. 
  • Blade colours allowed for Sith Lords: Reds, Oranges, Purples.  
  • Hilts of canon characters are not allowed for custom costumes. 

Extra Customizations:


  • Armour should be used in moderation to allow mobility to move freely. A heavily armoured Sith or Dark Jedi would not allow the freedom of movement to perform the actions necessary. Clone wars Jedi, Darth Vader, Sith Acolytes, and Darth Malgus are examples of maximum amount of armor.
    • Organic armour (Vonduun Crab armor of Darth Krayt, Orbalisk armour of Darth Bane EU) would move with the wearer and allow for more coverage.
    • Tech style armour is allowed. This includes Boxes with Wires, hoses, lights, etc
    • Limit of 2 Canon armour pieces allowed.
      • Armour must be modified.
      • Armour must not be recognizable from a “face” character (Darth Vader’s helmet for example.)
      • Shoulder bells/Knees count as 1 piece.
      • Mandalorian armour is not allowed.
      • Stormtrooper and other trooper helmets should be avoided unless heavily modified.

Outer Robe/Cloak/Cape

  • Can be mid knee (old republic style) to floor length. 
  • Large Sith robe or cloak (cape) with attached over-sized hood, similar to Prequel movie canon robes/cloaks.
  • A hooded cape with side splits is permitted.
  • The hood should be large enough so that (1) when the hood is up, the sides of the hood drape to extend to or cover the shoulders and (2) when down, the tip of the hood should fall near the small of the back (or lower).
  • The sleeves should be full and flare larger on the hand end. When the hand end of the robe sleeve is closed, the length of the end of the sleeve should be at least half the length of the costumers arm (or longer). The circumference of the robe sleeve opening (at the hand) should be at least as long as the sleeve (from shoulder to the hem).
  • The overall body of the robe or cloak/cape should be full.


  • Can include non Canon character helmets, helmets that have been scavenged  (moderate to heavily weathered and repurposed), goggles, glasses, rebreather, contact lenses, any species specific adornments. 
  • If a helmet is used, the neck should be covered with a balaclava or neck seal to expose no skin. (this prevents an air tight seal for appearance sake. See Kylo Ren, Darth Malak, Darth Malgus, Darth Vader, Darth Revan, Lord Momin, Stormtroopers, Mandalorians, etc for examples)
  • Ninja style masks are not Sith like in appearance. Consider a rebreather, ventilator, or similar as an alternative. 
    • If a ventilator style mask is used, the neck should be covered with a neck seal to expose no skin. (see Darth Malak, Darth Malgus, Darth Vader, Darth Revan, Lord Momin, for examples)


  • Neck seals can be approved.
  • Neck cowl can be approved.
  • Bandanas, tactical scarves, and similar should be avoided as they aren’t Sith like in appearance. Consult with an Inquisitor with photo references for possible approval.


  • Dark shade under the eyes, reddening around the eye, veins around the eyes, and lips  appearance adds to the character but is not necessary. 


  • Leather or leather like material. Other material at the discretion of inquisitors.
  • Fingerless can be allowed. 
  • Armored allowed. 
  • Forearm wraps allowed. 
  • Greeblies such as commpads or communication devices are acceptable. 
  • Anakin glove is not allowed unless doing dark side Anakin (ROTS).